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June 22-24 | Virtual & Free

Ray Summit 2021

Scalable machine learning,
Scalable Python, for everyone


Neural MMO: Building a Massively Multiagent Research Platform with Ray and RLlib

June 22, 1:45 PM - 2:15 PM

Reinforcement learning has solved Go, DoTA, Starcraft -- some of the hardest, most strategy-intensive games for humans. Nonetheless, these games are missing fundamental aspects of real-world intelligence: large agent populations, ad-hoc collaboration vs. competition, and extremely long time horizons, among others. Neural MMO is an environment modeled off of Massively Multiplayer Online games -- a genre supporting hundreds to thousands of concurrent players, realistic social incentives, and persistent play. I will discuss the current state of the project, key enabling features of Ray + RLlib, and infrastructure required for continued expansion.

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Joseph Suarez

Joseph Suarez

PhD Student, MIT | Creator, Neural MMO